Development blog

Dev Diaries

How The Long Century is built — economy, populations, diplomacy and the engine underneath. New entries as work progresses.

  • Dev Diary #3 — Populations that move

    Pops aren't a number in a box. They have demographics, occupations and a reason to move. How migration and class conversion turn a static map into a living one.

  • Dev Diary #2 — How the market clears

    Every tick, every good finds a price. A look at how supply, demand and resource-gathering operations settle the economy — and why letting the market clear honestly makes the whole game more interesting.

  • Dev Diary #1 — Why a generalizable engine

    Grand Strategy is built on a foundation. This engine that we have built for this game is extensible and shows great promise for delivering on the experience we want to provide. It can simulate all that we need and gives avanues and room for more down the line.